List of all things magic

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This is a list of magical spells, parts, tools, and objects, organised by their name, or, if unnamed, by a brief description. If the inventor/discoverer or associated magician is known, their name is listed as well.

A

Animam Evocare (Ralph Stokesey).

B

Bells, their use in magic

C

Cards of Marseilles.
Carpets, their place in magic.
Chaos of Ravens (John Uskglass)
Chauntlucet.
Conjectures Concerning the Foreshadowing of Things To Come (Martin Pale).

D

Daedalus's Rose (Martin Pale).
Doncaster Squares.
Dopple-ganger see under Waff
Dreams, and their use in magic.

E

Epitome, a part of a spell

F

Fetch see under Waff
Florilegium, a (mostly redundant) part of a spell.

I

Invisible Reflection and Protection (Martin Pale).

L

Labyrinth (Walter de Chepe).
Leucrocuta, a mythical beast mentioned by Jonathan Strange.


M

Mirrors, and their use in magic
Moss-oak
Muffling-spell

N

Neapolitans, Seventeen Dead, The see under Raising the Dead


O

One Spell to Discover what My Enemy is doing Presently (Gilbert Norrell).

P

Pillar of Darkness, the gentleman with the thistle-down hair
Pineapples, hatred of, a mark of madness.
Practical magic, as opposed to theoretical magic.
Premonitions.
Prophylactics against magic
Prophylaxis (Walter de Chepe).

Q

Quiliphon, an apparatus used to perform Martin Pale's spell Invisible Reflection and Protection.

R

Raising the Dead John Uskglass and Jonathan Strange.
Restoration and Rectification (Martin Pale).
Restoration of Flown Tranquillity (Gilles de Marston).
Roses, their magical significance.

S

Scopus (Jacques Belasis).
Shape-changing.
Silver basin, see also mirrors
skimmer, a part of a spell.
Spell of Dissolution
Spell of Pathfinding
Spell of Revelation (Paris Ormskirk, Master of Doncaster).
Spirit of the River Thames, A spell to raise the (Vinculus).
Summoning, Spells of, (Paris Ormskirk, Charles Hether-Gray, Gilbert Norrell, Jonathan Strange) : see also below A spell to summon a fairy


T

Taillemache's Shield.
Teilo's Hand.
Trees, their characters and natures.
Two Spells to Make an Obstinate Man leave London (Gilbert Norrell).

U

The Unrobed Ladies.

V

Vitrification (Ralph Stokesey).

W

Ward and Watch, Spells for see A spell for ward and watch
Wardrobes, alleged magical properties of - see Witloof: see also Buckler.
Wyvern, an heraldic beast.


Unnamed spells

Chaos of ravens (John Uskglass)
The stones of York, a spell that brings statues to life (Gilbert Norrell).
Rain ships (Gilbert Norrell)
A spell for ward and watch, (Francis Pevensey)
A spell that causes a sense of false familiarity, used by Jonathan Strange in Venice.
A spell that causes partial memory loss (Gilbert Norrell).
A spell that causes partial memory loss and creates a false memory (John Uskglass).
A spell that creates a path between two beings, a very old spell.
A spell to disguise oneself as a shadow (John Childermass).
A spell to dispel illusions and correct wrong ideas, employed by Jonathan Strange to defend the King (Paris Ormskirk).
A spell to increase light, employed to brighten rooms at Hurtfew Abbey (Gilbert Norrell).
A spell to restore the dead to life, of which the chief burden is placed upon a summoned fairy (Gilbert Norrell).
A spell to summon a dead person, used by Jonathan Strange to summon Maria Absalom.
A spell to summon a fairy (many).
Spells to send messages (Jonathan Strange).
John Uskglass' spell, a spell to punish England for neglecting the Gift of Magic (John Uskglass).